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The daunting work of the gods

Okay, taking a breather. 9500 words. I honestly don’t know if that’s a lot or not as I normally don’t track it as a measure of anything. I could write a 1000 words one night, only to cut half out the next day when I re-read it. But I’ve been spending the last few evenings since mid-January writing up a system for Lost Heroes and I’m really in the midst of it now.

I was procrastinating a lot but now I understand why, I’m feeling a little overwhelmed by the task I’ve set myself. I had thought it’d be a matter of writing up a few notes about character creation, going through Book of the Gods and listing Gifts and Faults but I’ve been collecting ideas for Lost Heroes for years and I’m trying to bring it together as a cohesive whole. And it’s daunting. Not even that but I’m not including the combat system I had devised, as I want to get all the other elements like powers and character creation settled first.

And I’m not helping myself as I seem to be distilling everything I’ve learned about running and using Fudge into the text. But I think this piece of work will be much more accessible to players than Book of the Gods.

Daunting is the right word. I always viewed 0.19 as an iteration, not the final product. I’m still looking to a next version where I merge setting and rules in one (and possible across 5 “books”, one core book and four pantheon supplements). What am I setting myself up for?

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